Adventure Layout & Containment
I've written adventures for RPG's for almost 4 years now. I've statted out monsters, created plotlines, developed villains, and laid the grids for tons of random charts/items/encounters. But amidst all the zany adventures I've helped pen in the past: the pig-demon plots, child-eating clowns, cultish Kuo-Toa, remorhaz rampages—none of those great ideas can top the importance of visual layout and design. D&D adventures are, ultimately, how-to books. They're guides. They're text