I've written adventures for RPG's for almost 4 years now. I've statted out monsters, created plotlines, developed villains, and laid the grids for tons of random charts/items/encounters. But amidst all the zany adventures I've helped pen in the past: the pig-demon plots, child-eating clowns, cultish Kuo-Toa, remorhaz rampages—none of those great ideas can top the importance of visual layout and design. D&D adventures are, ultimately, how-to books. They're guides. They're text
In my recent delve into the world of OSR roleplaying, I find myself super intrigued by its streamlined statistics for monsters. Having grown up on Dungeons and Dragons 3.5 Edition and finding my biggest niche with 5th Edition, I'm used to tomes of flowing text telling me exactly how a particular monster is laid out. For example, let's look at how the Skeleton is statted out in both Pathfinder 2E and D&D 5E: Pathfinder Skeleton Guard Neutral Evil, Medium, Mindless, Skeleton, U
I’ve spent my RPG writing career (more of a series of gigs) scribbling out form-fitting adventures akin to the old Dungeon Magazine style of gaming. I would then pay an artist for some pretty pictures to sprinkle over it, then churn out some formatting, and voila: instant product for the DM’s Guild.
Not that anything is wrong with that.
My Dungeons and Dragons module writing has lured in some attention from others—a commission here, a project there—so my projects have gon